Valerio Veneruso
-
Public void on pointer enter, Valerio Veneruso
https://airtrieste.it/wp-content/uploads/2020/09/Public-void-on-pointer-enter-Valerio-Veneruso-Neuro_Revolution-2020-MLZ-Art-Dep-Courtesy-AiR-Trieste-Per-Chi-Crea-Foto-Studio-Macovaz-2.jpgPublic void on pointer enter, Valerio Veneruso, Neuro_Revolution, 2020, MLZ Art Dep, Courtesy AiR Trieste - Per Chi Crea, Foto Studio Macovaz
-
Valerio Veneruso ritratto
https://airtrieste.it/wp-content/uploads/2020/09/Valerio-Veneruso-con-la-sua-opera-Public-void-on-pointer-enter-Neuro_Revolution-2020-MLZ-Art-Dep-Courtesy-AiR-Trieste-Per-Chi-Crea-Foto.jpgValerio Veneruso con la sua opera Public void on pointer enter, Neuro_Revolution, 2020, MLZ Art Dep, Courtesy AiR Trieste - Per Chi Crea, Foto
-
Valerio Veneruso, estratto dall’esperienza VR, Public void on pointer enter
https://airtrieste.it/wp-content/uploads/2020/09/Valerio-Veneruso-estratto-dall’esperienza-VR-Public-void-on-pointer-enter-2020-Courtesy-lartista-e-AiR-Trieste-Neuro_Revolution-Per-Chi-Crea_5.jpgValerio Veneruso, estratto dall’esperienza VR, Public void on pointer enter, 2020, Courtesy l'artista e AiR Trieste - Neuro_Revolution, Per Chi Crea
-
Valerio Veneruso, estratto dall’esperienza VR, Public void on pointer enter
https://airtrieste.it/wp-content/uploads/2020/09/Valerio-Veneruso-estratto-dall’esperienza-VR-Public-void-on-pointer-enter-2020-Courtesy-lartista-e-AiR-Trieste-Neuro_Revolution-Per-Ch.jpgValerio Veneruso, estratto dall’esperienza VR, Public void on pointer enter, 2020, Courtesy l'artista e AiR Trieste - Neuro_Revolution, Per Chi Crea
Valerio Veneruso (Naples, 1984)
living and working between Turin and the Web
Public void on pointer enter
2020
interactive installation: virtual Reality Headset, inlaid carpet, digital prints
Social media have increased the human instinct of voyeurism: an authorized voyeurism that, out of boredom, curiosity or obsession, encourages to peep into the lives of others just by the act of scroll-ing. For Neuro_Revolution, Valerio Veneruso has created an installation, based on a Virtual Reality experience that leverages such impulse. The experience starts with the image of a carpet – inlaid with the reinterpretation of the symbol that is generally used as a sensitive content warning on the web – along with two images of simulated landscapes. These elements, between the real and virtual worlds, introduce the user to the VR experience: by wearing a headset, the work prompts to reflect on the (im)possibility to access these contents, and on the ensuing frustration that such experiences often imply.
photos by Studio Macovaz